Ideal Spacecraft Choices

The Trader

The table below assumes you are selling your weapons at the same time you are upgrading your cargo space. Armour, speed, and laden range represent the capabilities of your ship after the upgrade is completed, but keep in mind, that these values are reflecting a craft that has only been retrofitted to carry more. Nothing, apart from removing the weapons and adding the most cargo space possible, has been altered.

Price
Cargo Upgrade Cost
Armour
Max. Capacity
Speed
Agility
Size
Laden Range
Sidewinder
32 000 cr
2 000 cr
108
8 t
220 m/s
8
Small
7,25 ly
Hauler
52 720 cr
12 440 cr
90
18 t
204 m/s
6
Small
7,10 ly
Adder
87 810 cr
8 410 cr
162
18 t
222 m/s
8
Small
7,90 ly
Cobra Mk III
349 720 cr
50 890 cr
216
44 t
282 m/s
6
Small
9,12 ly
Cobra Mk IV
747 660 cr
103 090 cr
216
72 t
200 m/s
4
Small
7,62 ly
Type-6 Transporter
1 045 950 cr
202 120 cr
162
104 t
224 m/s
3
Medium
8,54 ly
Keelback
3 126 150 cr
161 890 cr
198
80 t
202 m/s
2
Medium
8,41 ly
Asp Explorer
6 661 150 cr
279 550 cr
378
96 t
254 m/s
6
Medium
10,88 ly
Type-7 Transporter
17 472 250 cr
681 390 cr
216
216 t
181 m/s
2
Large
7,68 ly
Federal Dropship
14 314 210 cr
375 400 cr
540
132 t
182 m/s
2
Medium
6,20 ly
Imperial Clipper
22 296 860 cr
899 550 cr
486
184 t
307 m/s
2
Large
6,97 ly
Orca
48 539 890 cr
445 330 cr
396
160 t
304 m/s
2
Large
6,18 ly
Python
56 978 180 cr
743 150 cr
468
228 t
234 m/s
6
Medium
6,20 ly
Type-9 Heavy
76 555 840 cr
3 618 340 cr
432
468 t
131 m/s
0
Large
5,73 ly
Anaconda
146 969 450 cr
1 834 060 cr
945
404 t
183 m/s
2
Large
6,89 ly
Federal Corvette
187 969 450 cr
3 002 580 cr
666
488 t
198 m/s
2
Large
4,87 ly
Imperial Cutter
208 969 450 cr
3 887 030 cr
720
536 t
202 m/s
2
Large
6,47 ly

As you can see, there are several aspects by which you can categorize ships, ranging from her price, range, armour, and speed to her size and agility. Depending on your play style, there are various ways to get the best out of your money.

Agile and quick ships are good for fleeing from enemies most efficiently, while long range vessels are ideal for rare trade runs, and the ones that have better cargo capacity, are obviously generating more profit in a single regular trade run, than their counterparts.

Presuming, you want to trade, and if you are planning on following my guide to maximize your profit income on each level, I would advise, that you plan your upgrades in this manner:


  1. Upgrade to a Hauler as soon as possible, after reaching Level 2, this will get you a decent cargo capacity so you can more than double your trade profits compared to the good old Sidewinder.
  2. Skip the Adder, and get yourself a Cobra Mk III, again doubling on your profits/run. Not only is this a capacity upgrade, but you'll also get some more stock armour and jump range.
  3. You can either skip the Mk IV and go straight for the Type-6 or not. Both ways will result in increasing your profits. 
The Miner

As you can see in the table below, you can start mining as early as you reach a Cobra Mk IV. The price below is the base price of the ships, so you should expect an upgrade price, which I cannot predict, as it is based on your personal needs.

I've included ships that cost more than the entry above them, and still have less cargo capacity, these however have other perks, like better speed, more agility, or a more attractive hardpoint distribution, that possibly make them appealing.

A friendly reminder: you currently cannot land large ships on small (outpost) stations. Consider this if you're usually mining in a system where there are no other types of stations to use.

You can locate both ships and modules nearby using this tool.


Price
Armour
Max. Capacity
Speed
Agility
Size
Laden Range
S/M/L/H Hardpoints
Cobra Mk IV
747 660 cr
216
60 t
200 m/s
4
Small
7,62 ly
3/2/0/0
Type-6 Transporter
1 045 950 cr
162
92 t
224 m/s
3
Medium
8,54 ly
2/0/0/0
Asp Explorer
6 661 150 cr
378
84 t
254 m/s
6
Medium
10,88 ly
4/2/0/0
Type-7 Transporter
17 472 250 cr
216
204 t
181 m/s
2
Large
7,68 ly
4/0/0/0
Federal Dropship
14 314 210 cr
540
120 t
182 m/s
2
Medium
6,20 ly
0/4/1/0
Imperial Clipper
22 296 860 cr
486
172 t
307 m/s
2
Large
6,97 ly
0/2/2/0
Orca
48 539 890 cr
396
148 t
304 m/s
2
Large
6,18 ly
0/2/1/0
Python
56 978 180 cr
468
216 t
234 m/s
6
Medium
6,20 ly
0/2/3/0
Type-9 Heavy
76 555 840 cr
432
456 t
131 m/s
0
Large
5,73 ly
2/3/0/0
Anaconda
146 969 450 cr
945
392 t
183 m/s
2
Large
6,89 ly
2/2/3/1
Federal Corvette
187 969 450 cr
666
476 t
198 m/s
2
Large
4,87 ly
2/2/1/2
Imperial Cutter
208 969 450 cr
720
524 t
202 m/s
2
Large
6,47 ly
0/4/2/1

The Explorer

Here's another table showing the possible progression by which you can expect a growth in your maximum jump distance in relation to credits invested.

As you can see below, a really optimized Hauler can give you 37 lys per jump, which makes her one of the most ideal low level ships available. Next in line would be the 1,8 million credit Diamondback Explorer, with a nearly identical range of 37 lys. For almost four times it's price, at 6,6 million comes the ASP Explorer, which is the current favorite of many pilots, as it is considered the epitome of exploration vessels. The only craft that is capable of not even giving the tail lights to the ASP is the Anaconda with a whopping 41 lys of maximized jump range.

ShipSizeAgilitySpeedArmourMax. JumpCost
SidewinderSmall8220 m/s10824,43 ly40 800 cr
EagleSmall10240 m/s7225,37 ly44 800 cr
HaulerSmall6200 m/s9037,29 ly52 720 cr
AdderSmall8220 m/s16232,96 ly87 810 cr
Imperial EagleSmall6300 m/s10825,37 ly110 830 cr
ViperSmall6320 m/s12621,33 ly142 930 cr
Cobra Mk IIISmall6280 m/s21628,60 ly349 720 cr
Viper Mk IVSmall4270 m/s27027,38 ly437 930 cr
Diamondback ScoutSmall8283 m/s21630,40 ly564 330 cr
Cobra Mk IVSmall4200 m/s21624,91 ly747 660 cr
Type-6 TransporterMedium3220 m/s16233,00 ly1 045 950 cr
Diamondback ExplorerSmall5260 m/s27037,04 ly1 894 760 cr
Imperial CourierSmall7280 m/s14433,68 ly2 542 930 cr
KeelbackMedium2200 m/s19828,95 ly3 126 150 cr
Asp ScoutMedium8220 m/s32433,19 ly3 961 150 cr
VultureSmall9210 m/s28822,75 ly4 925 620 cr
Asp ExplorerMedium6250 m/s37838,19 ly6 661 150 cr
Federal DropshipMedium2180 m/s54019,66 ly14 314 210 cr
Type-7 TransporterLarge2180 m/s21626,75 ly17 472 250 cr
Federal Assault ShipMedium6210 m/s54023,39 ly19 814 210 cr
Imperial ClipperLarge2300 m/s48627,58 ly22 296 860 cr
Federal GunshipMedium2170 m/s63019,53 ly35 814 210 cr
OrcaLarge2300 m/s39619,41 ly48 539 890 cr
Fer-de-LanceMedium6260 m/s40520,94 ly51 703 780 cr
PythonMedium6230 m/s46830,75 ly56 978 180 cr
Type-9 HeavyLarge0130 m/s43220,36 ly76 555 840 cr
AnacondaLarge2180 m/s94541,43 ly146 969 450 cr
Federal CorvetteLarge2200 m/s66621,15 ly187 969 450 cr
Imperial CutterLarge2200 m/s72026,74 ly208 969 450 cr

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